Saturday, 10 December 2011

GMA 950

The GMA 950 is Intel's second-generation cartoon core, which was additionally referred by Intel as 'Gen 3.5 Integrated Cartoon Engine' in datasheets. It is acclimated in the Intel 940GML, 945G, 945GU and 945GT arrangement chipsets. The bulk of video-decoding accouterments has increased; VLD, iDCT, and bifold video bury windows are declared to be handled in hardware.2 However in a affection allegory document3 it is noted, that VLD and iDCT are not accurate until GMA 3100 (on G33 chipsets only). The best bulk alarm is up to 400 MHz (on Intel 945G, 945GC, 945GZ, 945GSE), advocacy pixel fill-rate to a abstract 1600 megapixels/s.

The GMA 950 shares the aforementioned architectural weakness as the GMA 900: no accouterments geometry processing. Neither basal accouterments transform and lighting,4 nor added avant-garde acme shaders are handled in the GMA hardware, these are alone attainable via Software Rendering. The 950 does abutment Accouterments Pixel Shader 2.0 and Software Pixel Shader 3.0 (Not Emulated) but is not able of active avant-garde games

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